Blender Guru’s article on getting rid of “fireflies” looks to be useful, as I dive deeper into the Cycles render engine.
Paint Palettes addon will make texture and weight painting more simpler. Less jumping around in the menus.
Second Life has lots of Blender users, which means lots of tips on skinning/weighting.
This morning was spent reading through Oliver Villar’s Learning Blender book, on the topic of animation. Reading while talking notes. Now that I’ve got some colorized reference pages, and a character with a very simple rig all skinned up, it’s time to dive into Blender’s animation capabilities.