Tagbehind the scenes

Creating Gollum

The Lord of the Rings – Extended Edition DVDs have a great section called “The Taming of Smeagol”, where they talk of the process used to create Gollums 3D character. Includes modeling, motion capture, rigging and animation.

If you don’t have the DVDs, these two videos cover much of the material… maybe all… or more!  Can’t remember.  There’s a bit of overlap between the two linked videos, but if you enjoy one, you’ll find both interesting.


Gremlins – Fan Film

Because it’s been so long since I posted something new…  here’s some stuff to tide you over.  The new job has me playing a little catch up.

Amazing what one can do with a personal PC…  er… wait… those were real puppets!?  There’s also a Making of video to take a look at.

Thanks to Drawn! for this one.

Metal Gear Solid’s Characters

Love character rigging and especially good rigging…   and above that, I love to see how others achieve great results.

Chris Evans has dug up some info on the character work that has gone into Metal Gear Solid 4.  I’m on the fence about which console to buy, but the tech put into this game is enough to end the debate.

Thanks again to “Stumbling Into Awesomeness” for these great posts.

Character Pipeline of MGS4

Facial Animation of MGS4

* UPDATE * Oct 16, 2008

CGTalk just posted a production focus article for MGS4. Looks like there’s some great stuff in here that I’ll have to take the time to read later.

MGS4 WearWolf

MGS4 WearWolf

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