DeepDream – a code example for visualizing Neural Networks
Ok, this is about the final chapter here. I have about 4 hours till I have to hit the final render button. Will I make the deadline for the Houdini Cook-Off?
My promises to myself include:
Progress so far…
*note: Blanket hanging on chair in attempting to get rid of the echos while recording.
Now, here I am with some undesirables that I’m trying to overcome.
Using Windows, not Linux.
Using a small USB hard drive as my project drive.
Going to be recording my own audio (zombie acting… whaaat?)
Doing my composting in Houdini.
I changed the direction last minute (oh those crazy directors… hehe).
On August 20th, 2011, Vancouver was plagued by an army of the undead. I managed to survive the claws of the maggot invested fiends with my recorded footage.
What’s this on my arm? Aw nothin. Just a scratch. *cough* *cough* Really, I’m fine.
Here’s some footage that I put together for fun.
Modeling a brain sounds like a pain.
Pulling points in the wrinkles is driving me insane.
So I’m trying to puff it up with some baking.
Step 1. Rebuild this from scratch. The gyrus need to be smaller and the sulcus (wrinkles) need to be more frequent.
Step 2. Use this popping accident to my advantage.
Some miscellaneous stuff jumbled together with my project brain-storming notes (pun intended).
One day movies and video games will meet in the middle, just as the boundaries between brains minds and machines will fade. Of course, this assumes we don’t blow ourselves up and out into space.
Human 2.0 Documentary (48 minutes)
Wired magazine’s articl on Ray Kurzweil was an informative article on the singularity. Specifically the section entitled “Never Mind the Singularity, Here’s the Science” did a pretty good job in discussing the possibilities and also the unlikelihood that we will see a real-life Ghost In the Shell anytime during our lifetimes. I keep hearing that I need to ready some Vernor Vinge very soon.
Thanks again to Planet Damage for the video link.