Spent a few hour hours getting to understand building an Armature (skeleton) in Blender. So many tools available by default and soooo many more can be made available as addons. If you have a cat mesh that needs to be boned, there’s a dozen ways to skin it. (couldn’t resist)
While digging around for videos on skinning, I came across this Blender character rig that has some killer animation options. Because of the custom control bones, I forgot I was watching a demo of Blender.
This lead me on a Blender rigging adventure, which revealed the following rigging websites.
Nathan Vegdahl – Cessen (rigger on Big Buck Bunny and author of Human Rigging DVD $30)
CGCookie’s Animation Toolkit – training series for character animation – $15
CGCookie’s FlexRig (character rig used in their Toolkit series)
Brian Tindall’s “Art of Moving Points” – iBook by Pixar rigger
Gord Goodwin – Author of the embedded “Nathan Rig” video above and admin at Rigging Repo blog, which includes a nice list of rigs, scripts, Blender artist websites and rigging tutorials like this: