This collection grows with time, so come back to check it out sometime in the future. If it stays quite for too long, ping me and let me know!
New 3D animation techniques have me revisiting mathematics. In my math book research, I found this information below to be particularly interesting and/or useful.
Perspective! by David Chelsea
Why not start with a bit of inspiration first? Would you be inspired to know that you can learn to draw environments like a professional comic book artist… while also forming questions as to why all these proportions line up almost magically.
Precalculus Mathemetics in a Nutshell by George F. Simmons
AH! It looks like a text book!! Don’t worry, it’s actually tiny, at about 100 pages. The author teaches calculus and states that he teaches precalculus (algebra, geometry and trigonometry) in a single day. It will take most of us longer than that… but this information gives a great grounding position to pounce off from.
The Secrets of Triangles by Alfred S. Posamentier
I’ve only read a few sections, but this appears to be a great place to start for those that want to understand points in space and their relations to each other.
Measurement by Paul Lockhart
It’s all about the relationships. Want to play with some math without writing letters or numbers? Start here.
Euclid’s Window by Leonard Mlodinow (haven’t read yet, but I kept encountering it while looking at the books above).
For the 3D animation programmer out there, you have quite a few to select from and I will have to take some time in the future listening those out, as well.
For the person who hates math, I recommend checking this list out, as it may help you understand where math becomes beautiful.