Love character rigging and especially good rigging…   and above that, I love to see how others achieve great results.

Chris Evans has dug up some info on the character work that has gone into Metal Gear Solid 4.  I’m on the fence about which console to buy, but the tech put into this game is enough to end the debate.

Thanks again to “Stumbling Into Awesomeness” for these great posts.

Character Pipeline of MGS4

Facial Animation of MGS4

* UPDATE * Oct 16, 2008

CGTalk just posted a production focus article for MGS4. Looks like there’s some great stuff in here that I’ll have to take the time to read later.

MGS4 WearWolf

MGS4 WearWolf