Talking about it enough, but time to “put my money where my mouth is”. I will never really know just how viable Blender is as a base 3D animation software, till I try it.
Once per day, for about 2 hours, I will invest time into learning Blender. One I get the basics down, I will challenge myself to producing sharable artwork.
Here’s some inspiration to drive me. Blender is no longer just a hobbyist’s 3D animation software… and hasn’t been for some time. Seems that “first world” countries are the slowest places to catch on to a growing trend.
Started with some interface basics here.