Kinect Real-Time 3D Reconstruction

A Microsoft sponsored talk that was presented at SIGGRAPH 2011 in Vancouver.

As Ben Staples says, “This whole clip is amazing, but long… If you only check out a portion watch at 3:42“. It creates geometry and textures in real-time. They also use this geometry information for dynamic collisions (which is what Ben is referring to at 3:42). Also checkout the object tracking on the teapot.

Only question remains is, “When can I get this working at home!?

Thought for Food: Tracking Test

What is all this crazy techie 3D madness that I’ve suddenly been flooding into my blog? Well, I’ve officially entered SideFX’s Houdini Cook-Off contest. Win or loose, I think it’s going to be good experience and sometimes deadlines can be helpful.

I have 7 more days till my apartment lease is up, then I’ll primarily be working on my laptop, on the road, from some unknown location between here and Vancouver. I’m hoping to get as much done as humanly possible, before I move out.

So, here is my latest update to my Houdini Cook-Off entry, “Thought for Food.

Initial test to see how well I can integrate something without without and masking by hand. Who’s a fan of rotoscoping masks by hand? *shiver*

I’m using some sphere’s here to act as masks to cut out my hero brain object.

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