UFlycam Steadicam and SynthEyes

Now that I have things balanced out, I did a quick test with the new rig. I’d say it worked out nicely, though the extra weight that the clamp adds is basically doubled because I have to counter balance everything at the bottom. This makes the horizontal rotation a bit stiff. However, a quick pass through Syntheyes cleaned things up.

Now I can simulate the first-person perspective of a spirit flying through the loft!

Thought for Food: Tracking Test

What is all this crazy techie 3D madness that I’ve suddenly been flooding into my blog? Well, I’ve officially entered SideFX’s Houdini Cook-Off contest. Win or loose, I think it’s going to be good experience and sometimes deadlines can be helpful.

I have 7 more days till my apartment lease is up, then I’ll primarily be working on my laptop, on the road, from some unknown location between here and Vancouver. I’m hoping to get as much done as humanly possible, before I move out.

So, here is my latest update to my Houdini Cook-Off entry, “Thought for Food.

Initial test to see how well I can integrate something without without and masking by hand. Who’s a fan of rotoscoping masks by hand? *shiver*

I’m using some sphere’s here to act as masks to cut out my hero brain object.

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